Even if he’s not the best at everything, Cavanagh still delights in having created a brutally difficult game. If he regains his top spot in all the leaderboards, it’ll be fair and square, he says.Ĭavanagh congratulated Killingsworth over Twitter when he posted proof of his new high score. He promises that he won’t ever update the game at all - not to make it easier, not even to add new content. If he’s upset with the leaderboards, he could just tweak the game. The video footage that he records of his gameplay videos often elicits incredulous reactions from other players.īut Cavanagh isn’t just a player, he’s the game master. Other than Cavanagh himself, he’s the only player to take a spot in the top five on every difficulty. gaming magazine Edge, is one of only two people in the world to best Cavanagh on the Super Hexagon leaderboards. He’s even gotten every achievement in Spelunky, which for most players is borderline impossible.Īnd he’s dumped at least 40 hours into Super Hexagon. Finishing every single track in the hair-pullingly hard Trials: Evolution without a single fault took Killingsworth over 100 hours, but he plowed through. Most players never dream of conquering every challenge that the insanely difficult indie platform game Super Meat Boy has to offer, but Killingsworth has done it. “I want to spend my gaming hours breaking crazy-eyed, bucking stallions.” “Most games these days feel like cow-tipping - the only requirement to succeed is to possess at least one working arm,” he says. “I have near-crippling levels of perfectionism,” Killingsworth says, and a penchant for exquisite challenges. “I should sort that out later tonight,” Cavanagh says - with a chuckle, but I know that he’s dead serious. (My top score, by way of comparison, is 11.45 seconds.) Fans of Terry Cavanagh’s work and even those unfamiliar with him should definitely check this out.These are both master-level scores. Super Hexagon doesn’t have a whole lot to it with its survival gameplay, but it’s still plenty of fun and I found myself coming back. The game recommends wearing headphones, and while they’re only for the high-octane chiptune soundtrack by Chipzel, it’s really good for the several second snippets that I keep hearing! The game is a little more forgiving than the original Hexagon was as well. Even with the board constantly spinning, I found it simple enough to keep track of where I was going. The controls work really well, just requiring each thumb to spin around either counter-clockwise or clockwise. It’s such a simple game, spinning around constantly, but it’s got plenty of hook to it. Still, I play one round, usually fail pretty quickly, then I jump back in for more and more. It’s easy to get entranced, and I fear that Terry Cavanagh has released the game in order to subconsciously convince us to send him more money or commit vile acts for him. The game is rather dizzying, as the geometric shapes spin and shrink in from off the screen, and the board is constantly spinning around and around. I haven’t even come close to unlocking the Hyper modes for Hexagoner and Hexagonest because I am only human. Well, it actually kind of does, because then there’s Hardester, which is Hexagon on Hyper Mode which is faster and harder…ester. Super Hexagon doesn’t lie when it says its difficulties for Hexagon, Hexagoner, and Hexagonest modes are Hard, Harder, and Hardest. The original is a Flash game that can be tried out onlind the iOS version features enhnaced visuals and new difficulty modes. The goal is simple: spin a triangle around the center of a board while new paths, based off of various geometric shapes, spin in and try to trap the player.ĭeveloper Terry Cavanagh is probably best known for VVVVVV, a brilliant gravity-flipping platformer, along with many other smaller projects, and Super Hexagon is an expanded take on Hexagon. With all the pulsating rhythms and addictive short-form gameplay, this is a fun survival title.
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